50Webs Forum
Welcome, Guest. Please login or register.
Did you miss your activation email?
November 13, 2019, 02:34:23 PM

Login with username, password and session length
Search:     Advanced search
68884 Posts in 11772 Topics by 10505 Members
Latest Member: GuyFritsch
* Home Help Search Login Register
+  50Webs Forum
|-+  50Webs Services
| |-+  Support questions (Free plan).
| | |-+  Maplestory M Mesos Series Was Top of This Sports Gaming
« previous next »
Pages: [1] Go Down Print
Author Topic: Maplestory M Mesos Series Was Top of This Sports Gaming  (Read 330 times)
Posts: 6

View Profile
« on: August 31, 2018, 03:12:23 AM »

Thus, adjusting damage cap damage to lower cap for certain quick hitters who aren't necessarely bossing is required. There are factors like% skills, number of strikes, role-play and buffing benefits which could be either attack, defense, avert, etc., to take into consideration to adjust damage cap. Of Maple M Mesos , Nexon will do this job with test server using same financing of all characters. Taking funds of a personality who can deal cap the oldest (excluding Zero), test harm and then fixing damage cap. Then, balancing !

I thought we could nerf Dorothy hardcore and make a tower of Oz revamp. A revamp that will be to modify Floor 50 and place Dorothy out of the dungeon and should be in another room. A room which we could defeat her in party!! Or expedition. So that they could match with my suggestion in previous paragraph. We could even reducing other end-game boss HP and/or diminishing the timer and/or make them even more difficult to defeat.

And get rid of% HP damage. Well about% HP damage system... that needs a rework. We have to create defense, precision and avoidability much more usefull. I know there's a system similar for hard magnus. I notice by financing my Hero further along with the number of times I attempt him, I recognize that the%HP harm he copes on me with rush or spin seems LOWER!! Probably because we've got a very high total main stat or maybe defense. We ought to use a system which will work for ALL kinds of percent HP damage except the 1hit KO and meteors of bosses. % HP damage which should get lower by obtaining a great deal of defense stat. Tanky courses will be capable of get even less damage, using a cap of course XD And actually a chance for% HP dmg to do a MISS by obtaining a lot of avoidability stat, but naturally I am thinking there ought to have a cap of opportunity to miss, so we won't make thieves too OP. While%chance miss to percent HP damage on other classes must be halved and for particular classes, cap may be between thief and other classes generally, those that have particular avoidability More Information About Maple M Mesos .

And lastly, I thought accuracy should give us a prospect of dealing on 1 point of damage on monsters with counter tops weapon atk and cancel magic attack. With cap accuracy there should have a 10 percent chance to deal with damage, then for archers it ought to be a little higher since they have a great deal of precision.
Posts: 1

View Profile
« Reply #1 on: November 08, 2019, 05:26:57 AM »

토토 발행을 시작으로 유럽에서 인기 있는 스포츠배팅 즉 프로토(2016년에 출시)의 영향이 크며  토토사이트 우리나라에 토토판매점이 급증하면서 쉽게 온라인, 오프라인으로 접근할 수 있게 되었고 또한 베트맨이라는 온라인배팅 방식을 국가에서 허용했기 때문이다.
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.14 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!